UI/UX Design

Prototyping & design systems.

Test ideas cheaply before building, and keep a growing product consistent with shared components and guidelines.

Prototyping & design systems illustration

What we do

What this covers.

01

Clickable prototypes

Realistic prototypes built in days to test ideas with users.

02

Usability testing

Short sessions that reveal what confuses people, before development starts.

03

Component libraries

Reusable interface components shared between design and code.

04

Guidelines

Clear rules for colour, type, spacing and behaviour that scale with your team.

How we work

From brief to release.

Understand

Align on users, constraints and the result that matters.

Shape

Prototype the riskiest parts and agree scope in writing.

Build

Ship in visible increments, with quality checked throughout.

Advance

Learn from real use, then improve what earns its place.

Questions

Good questions we hear.

How many users do we need to test with?

Five to eight per round typically reveals most major issues. We iterate over a few rounds.

Do we need a design system?

Not at first. It becomes valuable once several people or products share the interface.

Related

More ways we can help.

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